READY PLAYER ONE by Ernest Cline
Narrated by Will Wheaton
Gunter Glieben Glauten Globin
This is a very enjoyable audiobook and is a lot of fun. This
is the closest thing to time travel that I am ever going to experience. No,
this novel does not include the SF concept of time travel. But for someone like
me, who lived through the decade of the 1980s, this book brought back so many
memories that at times I felt as if I was transported back in time. The novel
begins with a first person account of a teenager in the dystopian near future
living in the slums and trying to discover a way out. Internet on-line gaming
has enjoyed a quantum leap in technology that is not too far from our current
experience, and as a result is quite believable. The main character, and most
of the inhabitants of the depressed world economy, spend all their waking hours
living in this virtual-reality world of the game. He is nurtured, educated and
entertained by this virtual reality simulation. The game can be read as a
cautionary tale. Real life is so bad that escape into the simulation seems more
desirable to most people that they invest all their efforts on this imaginary
world while the world around them continues to decline. The protagonist makes
sure that we understand that the any view of religion is pure bunk, giving us
the now obligatory brief affirmation of materialistic atheism so common in
Science Fiction. After this, blessedly brief, diatribe against spirituality and
anti-environmentalism is over Ernest Cline gets right to the story. And a great
story it is. His virtual reality world will be familiar to anyone who has
watched the Holodeck on Star Trek, and in print fiction is is reminiscent of
Neal Stephenson’s SNOW CRASH in the way it incorporates a virtual reality
simulation into the story. Cline’s VR seems so plausible that one is forced to
agree that such a minor leap in technology would almost certainly result in
just such an on-line gaming environment as the one in READY PLAYER ONE. He has
employed an almost mythical computer gaming programmer that has an obsession
with all things of the 1980s. As a result the gamers, who are engaged in a
treasure hunt that will make the winner the world’s richest and most powerful
man, have to immerse themselves in the 1980s songs, movies and games that the
game designer was also obsessed with. In a classic example of transference, the
pursuit of wealth and fame has made his obsession their obsession. The carrot
on a stick of so much money has altered these treasure hunters into raving Manga
fans who listen to the music of 1980s hair bands like Def Leppard and watch old
sitcoms in endless hours of marathon watching. It really makes you think about
what attracts us to the forms of entertainment we choose to devote our time to.
Layered on top of all this nostalgia is a great story; one that is fun and
entertaining. With as much research Ernest Cline had to do to write this
account so full of 1980s trivia, it is surprising that he did not include the
Rock of Ages opening line that I have used to title this review. I kept
expecting the line to appear so much that the song was like a soundtrack
running in my head all through the novel. Listen to this book and you will
understand the connection.
Will Wheaton
(aka. Wesley Crusher for you non Trek fans) is the narrator for this book. His
performance makes this even more enjoyable than it would have been in print. He
is very good at relating all the various character voices, especially the
protagonist. This is a great audiobook, in large part because of Wheaton ’s voice. I will
listen to this again.
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